In Path of Radiance, one point is earned toward a support between two units each time they are both deployed at the beginning of a chapter. The bonuses from a support are determined by summing the bonuses from the two units' affinities per level of support, rounded down as relevant. Like the GBA games, supports in Path of Radiance are ranked, two-way, and active when units are within three spaces of each other a unit can have up to five levels of support. Total support points at support level (points from last level) Support point requirements for level increase in the GBA games Supports do not apply in Lyn's Tale in The Blazing Blade. This will be the case whether or not Marcus is next to Eliwood at the end of turn 8. For example, if Eliwood and Marcus spend every turn of Chapter 11E of The Blazing Blade together, and Eliwood seizes the gate on turn 8, they will have a total of 39 support points as of the end of the chapter: their initial 25, plus 2 per turn for 7 turns. ![]() Unless the chapter's objective is Survive, the final turn of a chapter does not add support points to any pairs of characters. A single unit can unlock supports in as many pairs as is feasible. Supports are unlocked through talking on the battlefield a pair of units can only unlock a single support on each map (although if they remain next to each other after they unlock a support, they will earn points toward unlocking their next). Once the threshold for the next level has been reached, a conversation can be held between the two units, and the next level will be unlocked points cannot be earned past this level until it has been unlocked. In the GBA games, points toward unlocking the next level of support are earned each turn two units are next to each other each pair gains a number of points each turn, and has a certain number of points at base. At A support, they provide +1 attack, +3 defense, +15 avoid, +7 critical hit, and +15 critical avoid. At B support, they provide +1 attack, +2 defense, +10 avoid, +5 critical hit, and +10 critical avoid. At C-level support, Eliwood and Hector provide each other with +1 defense, +5 avoid, +2 critical hit, and +5 critical avoid. The bonuses from a support are determined by summing the bonuses from the two units' affinities per level of support, rounded down as relevant.įor example, Eliwood has the anima affinity and Hector the thunder affinity. Roy can have an A support with Lilina and a B support with Wolt, or C supports with Lilina, Wolt, Sophia, Shanna, and Alen). In each of the GBA games, a unit can have up to 5 levels of support (e.g. In The Binding Blade, The Blazing Blade, and The Sacred Stones, supports are ranked, two-way, and active when units are within three spaces of each other. In Thracia 776, a supported unit receives +10 (or, for some units, +20 ) to hit rate, critical hit, avoid, and critical avoid additionally, if a unit is supported by another unit, they cannot counterattack when attacked by that unit this can be seen, for example, in Chapter 18, where Xavier will not counterattack if Leif-who provides support to Xavier-initiates combat against him. In Mystery of the Emblem, a supported unit receives +10 (or, for some units, +5 ) to their hit rate, critical hit, and avoid. In Mystery of the Emblem and Thracia 776, supports are one-way, and are active when one unit is within three tiles of another unit they receive support from supports are hidden in both games. Games with support conversations tend to feature a support list, where a player can see who a unit can support or re-view an unlocked support conversation. Generally, a unit can only provide or build support to a predetermined set of other units. The Binding Blade further introduced support conversations, dialogues between two characters that are viewed when unlocking new levels of support. The Binding Blade also introduced affinity, which determines the bonuses a pair receives from supports, and is present in each of the GBA and Tellius games. Typically, supports come in three levels (C, B, and A), but some games also feature S supports or "plus" supports. After garnering enough points together, two units can activate a support level, and will subsequently boost each other's stats when nearby. In some games, support bonuses are one-way, though two units may support each other in others, supports are mutual.įire Emblem: The Binding Blade introduced ranks to supports, which became a feature in every game thereafter, and made supports visible for the first time. Supports first appeared in Fire Emblem: Mystery of the Emblem they have appeared in every game since, except Genealogy of the Holy War. ![]()
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